Stat Range Variants
Range Pattern 1
Range Pattern 2
Operator Detail
Restores the HP of allies
Restores the HP of allies
Codename:
Operator Code: R106
Faction: Rhodes
Paradox: Available
Stat Range Variants
Range Pattern 1
Range Pattern 2
Base
Lv 50HP 805 → 1135
ATK 172 → 282
DEF 55 → 80
RES 0 → 0
Elite 1
Lv 70HP 1135 → 1368
ATK 282 → 404
DEF 80 → 100
RES 0 → 0
Promotion Cost (Elite 1)
Elite 2
Lv 80HP 1368 → 1520
ATK 404 → 505
DEF 100 → 125
RES 0 → 0
Promotion Cost (Elite 2)
Blood Sample Recycle
Restores 1 Skill Point to this Operator and a random ally within range when an enemy within range is killed
Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed
Potential 1
DP Cost -1
Potential 2
Redeployment Time -4 sec
Potential 3
ATK +27
Potential 4
Redeployment Time -6 sec
Potential 5
DP Cost -1
Facility assignments for Control Center, Factory, Trading Post, Power Plant, Reception Room, Dormitory, and more.
Medic Expert α
Training RoomFunctionBaseWhen this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30%
Medic Expert β
Training RoomFunctionElite 2When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +50%
Lv 1 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next heal restores an additional 11% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
Lv 7 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next heal restores an additional 19% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 3 charge(s)
Lv 10 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next heal restores an additional 25% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 4 charge(s)
Lv 1 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next heal restores an additional 11% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
Lv 2 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next heal restores an additional 12% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
Lv 3 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next heal restores an additional 13% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
Lv 4 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next heal restores an additional 15% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
Lv 5 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next heal restores an additional 16% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
Lv 6 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next heal restores an additional 17% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
Lv 7 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next heal restores an additional 19% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 3 charge(s)
Lv 8 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next heal restores an additional 21% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 3 charge(s)
Lv 9 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next heal restores an additional 23% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 3 charge(s)
Lv 10 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next heal restores an additional 25% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 4 charge(s)
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Lv 1 • Duration Infinite • Sp Cost 60 • Initial Sp 35
Warfarin and a random ally within range obtain the following status:
ATK +30% and loses 3% of Max HP every second, lasting for 15 seconds
Lv 7 • Duration Infinite • Sp Cost 60 • Initial Sp 45
Warfarin and a random ally within range obtain the following status:
ATK +60% and loses 3% of Max HP every second, lasting for 15 seconds
Lv 10 • Duration Infinite • Sp Cost 60 • Initial Sp 50
Warfarin and a random ally within range obtain the following status:
ATK +90% and loses 3% of Max HP every second, lasting for 15 seconds
Lv 1 • Duration Infinite • Sp Cost 60 • Initial Sp 35
Warfarin and a random ally within range obtain the following status:
ATK +30% and loses 3% of Max HP every second, lasting for 15 seconds
Lv 2 • Duration Infinite • Sp Cost 60 • Initial Sp 35
Warfarin and a random ally within range obtain the following status:
ATK +35% and loses 3% of Max HP every second, lasting for 15 seconds
Lv 3 • Duration Infinite • Sp Cost 60 • Initial Sp 35
Warfarin and a random ally within range obtain the following status:
ATK +40% and loses 3% of Max HP every second, lasting for 15 seconds
Lv 4 • Duration Infinite • Sp Cost 60 • Initial Sp 40
Warfarin and a random ally within range obtain the following status:
ATK +45% and loses 3% of Max HP every second, lasting for 15 seconds
Lv 5 • Duration Infinite • Sp Cost 60 • Initial Sp 40
Warfarin and a random ally within range obtain the following status:
ATK +50% and loses 3% of Max HP every second, lasting for 15 seconds
Lv 6 • Duration Infinite • Sp Cost 60 • Initial Sp 40
Warfarin and a random ally within range obtain the following status:
ATK +55% and loses 3% of Max HP every second, lasting for 15 seconds
Lv 7 • Duration Infinite • Sp Cost 60 • Initial Sp 45
Warfarin and a random ally within range obtain the following status:
ATK +60% and loses 3% of Max HP every second, lasting for 15 seconds
Lv 8 • Duration Infinite • Sp Cost 60 • Initial Sp 45
Warfarin and a random ally within range obtain the following status:
ATK +70% and loses 3% of Max HP every second, lasting for 15 seconds
Lv 9 • Duration Infinite • Sp Cost 60 • Initial Sp 45
Warfarin and a random ally within range obtain the following status:
ATK +80% and loses 3% of Max HP every second, lasting for 15 seconds
Lv 10 • Duration Infinite • Sp Cost 60 • Initial Sp 50
Warfarin and a random ally within range obtain the following status:
ATK +90% and loses 3% of Max HP every second, lasting for 15 seconds
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Rank 2 • Phase 0
Rank 3 • Phase 0
Rank 4 • Phase 0
Rank 5 • Phase 1
Rank 6 • Phase 1
Rank 7 • Phase 1
Emergency Reserves
PHY
[An Accountable Answering of Assorted Queries from Rhodes Island Operators on the Harvesting of Blood Bank Samples]
The elements of Rhodes Island's physical examinations are made available to all examinees, and are added or removed as per the examinee's wishes. All procedures and processes are completely transparent, and no part of them is in any way deceptive.
We keep strict confidentiality on patient information, and our independently founded blood bank has not, to this day, lost a single blood sample. Yes, not once.
Rhodes Island has confidence that we keep these samples safe under comprehensive surveillance, and it is only during treatment of disease that... what? Who's the supervisor of the bank?
Ahem. That would be Dr. Warfarin, one of Rhodes Island's most longstanding members.
No one could ever steal blood samples from under a Vampire's nose. I believe that it is precisely because Dr. Warfarin serves as its supervisor that we can confidently conclude that Rhodes Island's blood bank is not under any external threat.
[Extract from Warfarin's diary]
Blood tests on the new operators finished today. Haven't we had a few too many new ops lately? Feline, Perro, Liberi, Sarkaz... one lone doctor drawing all these vials from all these people... At first I was stirring a little at the scent, but by the end I was almost sick of the sight of it.
Kal'tsit really needs to laud me for my paranormal self-control. Forget all the young breeds running amok out there these days... Not even the old guard of our race could match my endurance.
...Forget that, actually. Comparing yourself to them at anything is stupid.
Back to the topic at hand. Collecting a few extra samples while I'm off the clock should be fine, right? That Skadi op, not to mention Specter and Gladiia... it's not every day we have so many gathered aboard. It's too good a chance to pass up!
Also, the Doctor.
Oh, the Doctor. Just a glance makes my researcher's heart tickle. It's so strange... where does that scent come from? Why am I so strongly drawn to it? Do other Vampires have the same reaction? Does Closure... Actually, never mind Closure. She's an exception.
If my judgment is correct, the Doctor's body should be hiding some kind of secret. I bet Kal'tsit knows it, but she keeps tight lips, and she wouldn't want anyone else to go digging.
Oh, that Kal'tsit! Kal'tsit! How can you dangle a chance to bare the truth in front of me like this, then forbid me from looking into it?
Come to think of it, she seems less uptight lately. What if I just... found a chance and gave it a shot?
Hmm... I'll need to plan this one out...
Module Lv 1
When healing allied units with less than 50% HP, increases heal amount by 15%
Module Lv 2
When healing allied units with less than 50% HP, increases heal amount by 15%
Blood Sample Recycle: Restores 2 SP to this Operator and a random ally within range when an enemy within range is killed. Restore 1 more SP if the enemy was an elite or boss
Module Lv 3
When healing allied units with less than 50% HP, increases heal amount by 15%
Blood Sample Recycle: Restores 2 SP to this Operator and a random ally within range when an enemy within range is killed. Restore 2 more SP if the enemy was an elite or boss
Tier 1
Tier 2
Tier 3