Stat Range Variants
Range Pattern 1
Operator Detail
Deals Arts damage
Deals Arts damage
Codename:
Operator Code: VC00
Faction: Victoria
Paradox: Not available
Stat Range Variants
Range Pattern 1
Base
Lv 50HP 1320 → 1738
ATK 289 → 420
DEF 189 → 271
RES 10 → 10
Elite 1
Lv 80HP 1738 → 2200
ATK 420 → 546
DEF 271 → 348
RES 10 → 10
Promotion Cost (Elite 1)
Elite 2
Lv 90HP 2200 → 2895
ATK 546 → 675
DEF 348 → 420
RES 15 → 15
Promotion Cost (Elite 2)
The Kings' Sighs
This unit and friendly units within the surrounding 8 tiles take 12% less Physical damage, and Vina gains +3% ATK for each friendly unit within this range
This unit and friendly units within the surrounding 8 tiles take 14% (+2%) less Physical damage, and Vina gains +4% (+1%) ATK for each friendly unit within this range
This unit and friendly units within the surrounding 8 tiles take 20% less Physical damage, and Vina gains +5% ATK for each friendly unit within this range
This unit and friendly units within the surrounding 8 tiles take 22% (+2%) less Physical damage, and Vina gains +6% (+1%) ATK for each friendly unit within this range
Unsheathed Sword
When damaging an enemy for the first time, inflicts Frighten for 4s
When damaging an enemy for the first time, inflicts Frighten for 5s (+1)
Potential 1
DP Cost -1
Potential 2
Improves Second Talent
Potential 3
ATK +28
Potential 4
Improves First Talent
Potential 5
DP Cost -1
Facility assignments for Control Center, Factory, Trading Post, Power Plant, Reception Room, Dormitory, and more.
Resolution on Foreign Trade α
Trading PostOutputBaseWhen this Operator is assigned to a Trading Post, order acquisition efficiency +30%
Resolution on Foreign Trade β
Trading PostOutputElite 2When this Operator is assigned to a Trading Post, order acquisition efficiency +30%; if a Glasgow Gang Operator is assigned to the same Trading Post, increase order acquisition efficiency by an additional +10%
Skill Range
Pattern 1
Lv 1 • Duration Infinite • Sp Cost 8 • Initial Sp 0
The next attack deals 60% ATK as True damage to all surrounding ground enemies
Lv 7 • Duration Infinite • Sp Cost 5 • Initial Sp 0
The next attack deals 120% ATK as True damage to all surrounding ground enemies
Lv 10 • Duration Infinite • Sp Cost 5 • Initial Sp 0
The next attack deals 180% ATK as True damage to all surrounding ground enemies
Lv 1 • Duration Infinite • Sp Cost 8 • Initial Sp 0
The next attack deals 60% ATK as True damage to all surrounding ground enemies
Lv 2 • Duration Infinite • Sp Cost 8 • Initial Sp 0
The next attack deals 70% ATK as True damage to all surrounding ground enemies
Lv 3 • Duration Infinite • Sp Cost 8 • Initial Sp 0
The next attack deals 80% ATK as True damage to all surrounding ground enemies
Lv 4 • Duration Infinite • Sp Cost 7 • Initial Sp 0
The next attack deals 90% ATK as True damage to all surrounding ground enemies
Lv 5 • Duration Infinite • Sp Cost 7 • Initial Sp 0
The next attack deals 100% ATK as True damage to all surrounding ground enemies
Lv 6 • Duration Infinite • Sp Cost 7 • Initial Sp 0
The next attack deals 110% ATK as True damage to all surrounding ground enemies
Lv 7 • Duration Infinite • Sp Cost 5 • Initial Sp 0
The next attack deals 120% ATK as True damage to all surrounding ground enemies
Lv 8 • Duration Infinite • Sp Cost 5 • Initial Sp 0
The next attack deals 140% ATK as True damage to all surrounding ground enemies
Lv 9 • Duration Infinite • Sp Cost 5 • Initial Sp 0
The next attack deals 160% ATK as True damage to all surrounding ground enemies
Lv 10 • Duration Infinite • Sp Cost 5 • Initial Sp 0
The next attack deals 180% ATK as True damage to all surrounding ground enemies
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Skill Range
Pattern 1
Lv 1 • Duration Infinite • Sp Cost 90 • Initial Sp 0
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.20/s
Upon automatic activation: Attack Range +1, ATK +120%, attack target count +1
Unlimited duration
Lv 7 • Duration Infinite • Sp Cost 70 • Initial Sp 0
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.50/s
Upon automatic activation: Attack Range +1, ATK +150%, attack target count +1
Unlimited duration
Lv 10 • Duration Infinite • Sp Cost 70 • Initial Sp 0
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.50/s
Upon automatic activation: Attack Range +1, ATK +180%, attack target count +1
Unlimited duration
Lv 1 • Duration Infinite • Sp Cost 90 • Initial Sp 0
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.20/s
Upon automatic activation: Attack Range +1, ATK +120%, attack target count +1
Unlimited duration
Lv 2 • Duration Infinite • Sp Cost 90 • Initial Sp 0
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.20/s
Upon automatic activation: Attack Range +1, ATK +125%, attack target count +1
Unlimited duration
Lv 3 • Duration Infinite • Sp Cost 90 • Initial Sp 0
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.20/s
Upon automatic activation: Attack Range +1, ATK +130%, attack target count +1
Unlimited duration
Lv 4 • Duration Infinite • Sp Cost 80 • Initial Sp 0
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.30/s
Upon automatic activation: Attack Range +1, ATK +135%, attack target count +1
Unlimited duration
Lv 5 • Duration Infinite • Sp Cost 80 • Initial Sp 0
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.30/s
Upon automatic activation: Attack Range +1, ATK +140%, attack target count +1
Unlimited duration
Lv 6 • Duration Infinite • Sp Cost 80 • Initial Sp 0
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.30/s
Upon automatic activation: Attack Range +1, ATK +145%, attack target count +1
Unlimited duration
Lv 7 • Duration Infinite • Sp Cost 70 • Initial Sp 0
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.50/s
Upon automatic activation: Attack Range +1, ATK +150%, attack target count +1
Unlimited duration
Lv 8 • Duration Infinite • Sp Cost 70 • Initial Sp 0
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.50/s
Upon automatic activation: Attack Range +1, ATK +160%, attack target count +1
Unlimited duration
Lv 9 • Duration Infinite • Sp Cost 70 • Initial Sp 0
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.50/s
Upon automatic activation: Attack Range +1, ATK +170%, attack target count +1
Unlimited duration
Lv 10 • Duration Infinite • Sp Cost 70 • Initial Sp 0
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.50/s
Upon automatic activation: Attack Range +1, ATK +180%, attack target count +1
Unlimited duration
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Lv 1 • Duration 25s • Sp Cost 70 • Initial Sp 20
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +130%, attack target count +1, Attack Interval reduces, attacks deal True damage
Lv 7 • Duration 25s • Sp Cost 60 • Initial Sp 30
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +160%, attack target count +2, Attack Interval reduces, attacks deal True damage
Lv 10 • Duration 25s • Sp Cost 50 • Initial Sp 35
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +190%, attack target count +3, Attack Interval reduces, attacks deal True damage
Lv 1 • Duration 25s • Sp Cost 70 • Initial Sp 20
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +130%, attack target count +1, Attack Interval reduces, attacks deal True damage
Lv 2 • Duration 25s • Sp Cost 70 • Initial Sp 20
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +135%, attack target count +1, Attack Interval reduces, attacks deal True damage
Lv 3 • Duration 25s • Sp Cost 70 • Initial Sp 20
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +140%, attack target count +1, Attack Interval reduces, attacks deal True damage
Lv 4 • Duration 25s • Sp Cost 65 • Initial Sp 25
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +145%, attack target count +1, Attack Interval reduces, attacks deal True damage
Lv 5 • Duration 25s • Sp Cost 65 • Initial Sp 25
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +150%, attack target count +1, Attack Interval reduces, attacks deal True damage
Lv 6 • Duration 25s • Sp Cost 65 • Initial Sp 25
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +155%, attack target count +1, Attack Interval reduces, attacks deal True damage
Lv 7 • Duration 25s • Sp Cost 60 • Initial Sp 30
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +160%, attack target count +2, Attack Interval reduces, attacks deal True damage
Lv 8 • Duration 25s • Sp Cost 57 • Initial Sp 31
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +170%, attack target count +2, Attack Interval reduces, attacks deal True damage
Lv 9 • Duration 25s • Sp Cost 54 • Initial Sp 33
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +180%, attack target count +2, Attack Interval reduces, attacks deal True damage
Lv 10 • Duration 25s • Sp Cost 50 • Initial Sp 35
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +190%, attack target count +3, Attack Interval reduces, attacks deal True damage
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Rank 2 • Phase 0
Rank 3 • Phase 0
Rank 4 • Phase 0
Rank 5 • Phase 1
Rank 6 • Phase 1
Rank 7 • Phase 1
The Adventure of the Lioness
AFT
Vina never expected her meeting with the Doctor after reboarding to take so long.
When she strolled through the Command Center doors on a whim, she never would have guessed the intense discussions the Doctor and Closure were having was about a board game of all things. Londinium's newest fad—The Adventure of the Lioness. There were only so many ways to kill time in the pubs right now, and this game for kids quickly found a home among pubgoers who loved picking at politics.
To all that, the Doctor replied: 'Closure and I see plenty of unpatched holes in the game design.'
She prepared to deploy her standard suite of excuse-mes and beat a hasty retreat, but Closure had already sealed off her escape route, and was urging her to join in. 'I can vouch. This game really takes me back to those days, you know? Underground in Londinium, fighting with the Self-Salvation Corps.'
And how was she to predict that a fun little idea from a couple of kids playing house would get snapped up, commercialized, shipped, and become all the rage in Londinium? And then the greatest surprise was Morgan gleefully bringing the game back to the landship and recommending it to everyone she possibly could.
'I'll play as you.' Taking on the 'Vina' role, the Doctor readied for the other two players' assault. Dice rolled again and again, and each time City Keeper 'Vina' came out on top, even twice succeeding in a complete counteroffensive and taking the 'Caster' territory for 'herself'.
Defeated time and time again by 'herself', Vina was somewhat exasperated. 'Doctor, this is cheating. Hardly anything you're doing is in the rulebook.'
'We never agreed to play by anyone else's rules, Vina.
'Londinium's an enormous city. There are plenty to draw on that the designers didn't know or care about. That's what I meant by holes.'
For a moment, Vina thought to herself, then threw herself decisively into the next round. The aftermath of an independent Tara, the strategic give-and-take of Caster, the Infected vanguard bearing news of Gododdin... Vina played character after character, trying with all her might to wrest the Doctor's advantage away, but always to minimal effect.
Before her eyes was a city that far surpassed her expectations. With a peculiar and twisted ambition, she sought to beat 'herself'.
But it was beyond her to read any of the strange and crafty angles by which the Doctor defused her offensives. Their tiny little board couldn't support the three's game anymore. With a flash of inspiration, Closure called directly on PRTS to simulate one that was even larger and more complex.
'Uh. Closure, are you allowed to use PRTS like that? What if Dr. Kal'tsit—'
Closure waved it off. 'She's got urgent business, she's not on the ship. Besides, I have the permissions to guarantee she'll never find out what we did.'
An absurdly protracted ten hours later, Vina finally had to excuse herself from the game thanks to an anonymous express delivery to her dormitory.
What had arrived was the yet-to-be-published first expansion for the game, including a series of all-new powers with all-new game plays. There was Normandy, Ashworth, and the Unicorn. Printed on the box was a roadmap for future expansions and updates, too.
'The Adeptus Chamber Knights, the Empire's Blades, the Agents of Operation Boulder, the Twins' Voices, and the Angels of Judgement...'
And finally, a message that left Vina silent.
'I hope you like it! Looking forward to your feedback. —Eleanor'
Module Lv 1
ASPD +8 when not blocking an enemy
Module Lv 2
ASPD +8 when not blocking an enemy
The Kings' Sighs: This unit and friendly units within the surrounding 8 tiles take 24% less Physical damage, and Vina gains +6% ATK for each friendly unit within this range
The Kings' Sighs: This unit and friendly units within the surrounding 8 tiles take 26% (+2%) less Physical damage, and Vina gains +7% (+1%) ATK for each friendly unit within this range
Module Lv 3
ASPD +8 when not blocking an enemy
The Kings' Sighs: This unit and friendly units within the surrounding 8 tiles take 26% less Physical damage, and Vina gains +7% ATK for each friendly unit within this range
The Kings' Sighs: This unit and friendly units within the surrounding 8 tiles take 28% (+2%) less Physical damage, and Vina gains +8% (+1%) ATK for each friendly unit within this range
Tier 1
Tier 2
Tier 3