Stat Range Variants
Range Pattern 1
Range Pattern 2
Operator Detail
Continually loses HP over time
Continually loses HP over time
Codename:
Operator Code: LT12
Faction: Laterano
Paradox: Available
Stat Range Variants
Range Pattern 1
Range Pattern 2
Base
Lv 50HP 805 → 1150
ATK 233 → 389
DEF 53 → 82
RES 10 → 10
Elite 1
Lv 70HP 1150 → 1514
ATK 389 → 549
DEF 82 → 110
RES 10 → 10
Promotion Cost (Elite 1)
Elite 2
Lv 80HP 1514 → 1893
ATK 549 → 662
DEF 110 → 138
RES 10 → 10
Promotion Cost (Elite 2)
Differential Reloading Experiment
Each attack has a 30% chance to trigger one of the following effects: the attack instead hits twice; the target is Stunned for 0.5 seconds; the attack ignores 60% of the target's DEF
Each attack has a 50% chance to trigger one of the following effects: the attack instead hits twice; the target is Stunned for 1 second; the attack ignores 60% of the target's DEF
Each attack has a 70% chance to trigger one of the following effects: the attack instead hits twice; the target is Stunned for 1 second; the attack ignores 80% of the target's DEF
Potential 1
DP Cost -1
Potential 2
Redeployment Time -4 sec
Potential 3
ATK +24
Potential 4
Redeployment Time -6 sec
Potential 5
DP Cost -1
Facility assignments for Control Center, Factory, Trading Post, Power Plant, Reception Room, Dormitory, and more.
Take-Away Fruit Tarts
Power PlantOutputBaseWhen this Operator is assigned to a Power Plant, reduces the Morale consumed each hour by -0.3
Technology Exchange α
Power PlantOutputBaseWhen this Operator is assigned to a Power Plant, drone recovery rate is +10% in the first hour and thereafter +1% per hour, up to +15%
Technology Exchange β
Power PlantOutputElite 2When this Operator is assigned to a Power Plant, drone recovery rate is +15% in the first hour and thereafter +1% per hour, up to +20%
Lv 1 • Duration 16s • Sp Cost 0 • Initial Sp 0
After deployment, ASPD +40
Lv 7 • Duration 18s • Sp Cost 0 • Initial Sp 0
After deployment, ASPD +70
Lv 10 • Duration 24s • Sp Cost 0 • Initial Sp 0
After deployment, ASPD +100
Lv 1 • Duration 16s • Sp Cost 0 • Initial Sp 0
After deployment, ASPD +40
Lv 2 • Duration 16s • Sp Cost 0 • Initial Sp 0
After deployment, ASPD +45
Lv 3 • Duration 16s • Sp Cost 0 • Initial Sp 0
After deployment, ASPD +50
Lv 4 • Duration 17s • Sp Cost 0 • Initial Sp 0
After deployment, ASPD +55
Lv 5 • Duration 17s • Sp Cost 0 • Initial Sp 0
After deployment, ASPD +60
Lv 6 • Duration 17s • Sp Cost 0 • Initial Sp 0
After deployment, ASPD +65
Lv 7 • Duration 18s • Sp Cost 0 • Initial Sp 0
After deployment, ASPD +70
Lv 8 • Duration 20s • Sp Cost 0 • Initial Sp 0
After deployment, ASPD +80
Lv 9 • Duration 22s • Sp Cost 0 • Initial Sp 0
After deployment, ASPD +90
Lv 10 • Duration 24s • Sp Cost 0 • Initial Sp 0
After deployment, ASPD +100
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Lv 1 • Duration 20s • Sp Cost 52 • Initial Sp 25
Grants ATK +10% and ASPD +20 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 35% chance to Stun themselves for 3.0 seconds
Lv 7 • Duration 20s • Sp Cost 46 • Initial Sp 27
Grants ATK +20% and ASPD +30 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 25% chance to Stun themselves for 2.0 seconds
Lv 10 • Duration 20s • Sp Cost 40 • Initial Sp 30
Grants ATK +30% and ASPD +40 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 20% chance to Stun themselves for 1.8 seconds
Lv 1 • Duration 20s • Sp Cost 52 • Initial Sp 25
Grants ATK +10% and ASPD +20 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 35% chance to Stun themselves for 3.0 seconds
Lv 2 • Duration 20s • Sp Cost 51 • Initial Sp 25
Grants ATK +10% and ASPD +20 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 35% chance to Stun themselves for 3.0 seconds
Lv 3 • Duration 20s • Sp Cost 50 • Initial Sp 25
Grants ATK +10% and ASPD +20 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 35% chance to Stun themselves for 3.0 seconds
Lv 4 • Duration 20s • Sp Cost 49 • Initial Sp 26
Grants ATK +15% and ASPD +25 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 30% chance to Stun themselves for 2.5 seconds
Lv 5 • Duration 20s • Sp Cost 48 • Initial Sp 26
Grants ATK +15% and ASPD +25 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 30% chance to Stun themselves for 2.5 seconds
Lv 6 • Duration 20s • Sp Cost 47 • Initial Sp 26
Grants ATK +15% and ASPD +25 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 30% chance to Stun themselves for 2.5 seconds
Lv 7 • Duration 20s • Sp Cost 46 • Initial Sp 27
Grants ATK +20% and ASPD +30 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 25% chance to Stun themselves for 2.0 seconds
Lv 8 • Duration 20s • Sp Cost 44 • Initial Sp 28
Grants ATK +20% and ASPD +35 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 25% chance to Stun themselves for 2.0 seconds
Lv 9 • Duration 20s • Sp Cost 42 • Initial Sp 29
Grants ATK +25% and ASPD +35 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 25% chance to Stun themselves for 1.8 seconds
Lv 10 • Duration 20s • Sp Cost 40 • Initial Sp 30
Grants ATK +30% and ASPD +40 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 20% chance to Stun themselves for 1.8 seconds
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Rank 2 • Phase 0
Rank 3 • Phase 0
Rank 4 • Phase 0
Rank 5 • Phase 1
Rank 6 • Phase 1
Rank 7 • Phase 1
Drone Spraying Kit
GEE
There's a strange noise to her six. Lemuen pivots and points, gun aimed at the source.
It's a drone. The instant she sees the 'precision instruments' mounted on it, Lemuen surmises its owner. The drone buzzes and hangs in the airflow.
'What's the joke this time?' she says, her sigh tinted with frustration. Eyeing the lens of the drone, Lemuen puts her gun down.
'You didn't come for me today. That's my win.
'It looks like after ninety-nine days, you've hit your limit, Lemuen.' There's a hint of playfulness in the voice carried by the drone.
'Time's a limited resource. I don't have enough to keep wasting on keeping a problem girl entertained.
'Anyway, is this little cutie attending class for you again today, Lia?' Lemuen continues to head for the school building. Having the drone she calls the 'little cutie' tag along behind her is something she's all but used to by now.
Through the drone's video cam, Serpilia surveys the pink-tinged, long-haired Sankta. Once the headmaster and teaching faculty had given up on urging her to attend classes, this pink-haired Sankta was left to tackle the dumb matter of 'telling Serpilia to come to class' all alone.
It's, well, how to put it? Real amusing. Worth watching closely.
Staring at the transmitted image with all the patience in the land, Serpilia is an observer to the pink-hair's every move, to how she'll try and find Serpilia today, or maybe the little 'gift' Serpilia's prepared for her.
She loses herself for just an instant when a 'thump' comes through, and she realizes the pink-hair's wrecked another of her drones.
'That drone just now was a holographic image. This one's the real 'cutie,' isn't it? You can't waste good technology like this.
'Enough hiding. If you want to observe me, there's no better way than standing in front of me and taking a good long look. Very, very, carefully.'
'Auuugh, guess that wouldn't fool you after all...' Serpilia hops down from the roof, totally deflated, and flops over on a bench near Lemuen.
'Still, it's my win.
'And you doubled your loss. Once for giving up on making me come to class, and again for using your gun to shoot down the little gift I gave you.'
'Oh?
'Well, why not take another look around you?' Right on cue, there's a shrill whistle, then an orderly formation of students, each head topped with seven or eight scoops of ice cream, comes rushing past. Serpilia's face is the picture of bewilderment.
'It's time for class, Lia. Today's Social Activities will be about escorting desserts outdoors.' The pink-haired Sankta props herself up on the bench. Serpilia turns her head away, wanting to avoid Lemuen's line of sight, but is blinded by the fierce sunlight.
In all the commotion of the street, all Serpilia can catch is Lemuen's murmur.
'Send me your 'little cutie' once you fix her up, and don't forget to spray it a color I like.'
Module Lv 1
Increases SP recovery rate by +0.25/second while above 80% HP
Module Lv 2
Increases SP recovery rate by +0.25/second while above 80% HP
Differential Reloading Experiment: Each attack has a 70% chance to trigger one of the following effects: the attack instead hits twice, the target is Stunned for 1 second, or the attack ignores 80% of the target's DEF; when this effect is triggered, the attack deals 110% damage
Module Lv 3
Increases SP recovery rate by +0.25/second while above 80% HP
Differential Reloading Experiment: Each attack has a 70% chance to trigger one of the following effects: the attack instead hits twice, the target is Stunned for 1 second, or the attack ignores 80% of the target's DEF; when this effect is triggered, the attack deals 115% damage
Tier 1
Tier 2
Tier 3