Stat Range Variants
Range Pattern 1
Operator Detail
Cannot be healed by allies
Cannot be healed by allies
Codename:
Operator Code: SR35
Faction: Siracusa
Paradox: Available
Stat Range Variants
Range Pattern 1
Base
Lv 50HP 1732 → 2279
ATK 368 → 512
DEF 234 → 355
RES 10 → 10
Elite 1
Lv 80HP 2279 → 2960
ATK 512 → 683
DEF 355 → 474
RES 10 → 10
Promotion Cost (Elite 1)
Elite 2
Lv 90HP 2960 → 4055
ATK 683 → 876
DEF 474 → 616
RES 10 → 10
Promotion Cost (Elite 2)
Guardian of the Law
After deployment, immediately gains a Barrier equal to 30% Max HP
After deployment, immediately gains a Barrier equal to 35% (+5%) Max HP
After deployment, immediately gains a Barrier equal to 30% Max HP; When defeating an enemy, gains a Barrier equal to 6% Max HP (Cannot exceed 300% Max HP)
After deployment, immediately gains a Barrier equal to 35% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 6% Max HP (Cannot exceed 300% Max HP)
After deployment, immediately gains a Barrier equal to 50% Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)
After deployment, immediately gains a Barrier equal to 55% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)
Wreathed in Thorns
Each time this unit is attacked while under the effect of her own Barrier, deals 50% ATK as Arts damage to the attacker
Each time this unit is attacked while under the effect of her own Barrier, deals 53% (+3%) ATK as Arts damage to the attacker
Potential 1
DP Cost -1
Potential 2
Improves First Talent
Potential 3
ATK +28
Potential 4
Improves Second Talent
Potential 5
DP Cost -1
Facility assignments for Control Center, Factory, Trading Post, Power Plant, Reception Room, Dormitory, and more.
Law Is Order
OfficeFunctionBaseWhen this Operator is assigned to the HR Office, HR contacting speed +50% and Morale consumed per hour +0.5
Fellow Travelers
DormitoryRecoveryElite 2When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory, and every recruit slot (excluding initial slot), restores another +0.05 (Only the strongest stacked effect of this type takes place)
Lv 1 • Duration Infinite • Sp Cost 6 • Initial Sp 0
The next attack deals an additional instance of Arts damage equal to 140% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
Lv 7 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next attack deals an additional instance of Arts damage equal to 180% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
Lv 10 • Duration Infinite • Sp Cost 3 • Initial Sp 0
The next attack deals an additional instance of Arts damage equal to 200% ATK
Charged effect: The next attack deals 200% damage and Stuns the target for 5 seconds
Lv 1 • Duration Infinite • Sp Cost 6 • Initial Sp 0
The next attack deals an additional instance of Arts damage equal to 140% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
Lv 2 • Duration Infinite • Sp Cost 6 • Initial Sp 0
The next attack deals an additional instance of Arts damage equal to 145% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
Lv 3 • Duration Infinite • Sp Cost 6 • Initial Sp 0
The next attack deals an additional instance of Arts damage equal to 150% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
Lv 4 • Duration Infinite • Sp Cost 5 • Initial Sp 0
The next attack deals an additional instance of Arts damage equal to 160% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
Lv 5 • Duration Infinite • Sp Cost 5 • Initial Sp 0
The next attack deals an additional instance of Arts damage equal to 165% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
Lv 6 • Duration Infinite • Sp Cost 5 • Initial Sp 0
The next attack deals an additional instance of Arts damage equal to 170% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
Lv 7 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next attack deals an additional instance of Arts damage equal to 180% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
Lv 8 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next attack deals an additional instance of Arts damage equal to 190% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 4 seconds
Lv 9 • Duration Infinite • Sp Cost 4 • Initial Sp 0
The next attack deals an additional instance of Arts damage equal to 195% ATK
Charged effect: The next attack deals 200% damage and Stuns the target for 4 seconds
Lv 10 • Duration Infinite • Sp Cost 3 • Initial Sp 0
The next attack deals an additional instance of Arts damage equal to 200% ATK
Charged effect: The next attack deals 200% damage and Stuns the target for 5 seconds
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Skill Range
Pattern 1
Lv 1 • Duration 20s • Sp Cost 40 • Initial Sp 10
Stops attacking and gains 30% Sanctuary; deals 70% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40%
Lv 7 • Duration 20s • Sp Cost 34 • Initial Sp 14
Stops attacking and gains 50% Sanctuary; deals 110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%
Lv 10 • Duration 20s • Sp Cost 30 • Initial Sp 20
Stops attacking and gains 60% Sanctuary; deals 140% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 100%
Lv 1 • Duration 20s • Sp Cost 40 • Initial Sp 10
Stops attacking and gains 30% Sanctuary; deals 70% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40%
Lv 2 • Duration 20s • Sp Cost 39 • Initial Sp 10
Stops attacking and gains 30% Sanctuary; deals 75% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40%
Lv 3 • Duration 20s • Sp Cost 38 • Initial Sp 10
Stops attacking and gains 30% Sanctuary; deals 80% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40%
Lv 4 • Duration 20s • Sp Cost 37 • Initial Sp 12
Stops attacking and gains 40% Sanctuary; deals 90% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60%
Lv 5 • Duration 20s • Sp Cost 36 • Initial Sp 12
Stops attacking and gains 40% Sanctuary; deals 95% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60%
Lv 6 • Duration 20s • Sp Cost 35 • Initial Sp 12
Stops attacking and gains 40% Sanctuary; deals 100% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60%
Lv 7 • Duration 20s • Sp Cost 34 • Initial Sp 14
Stops attacking and gains 50% Sanctuary; deals 110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%
Lv 8 • Duration 20s • Sp Cost 32 • Initial Sp 16
Stops attacking and gains 55% Sanctuary; deals 120% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%
Lv 9 • Duration 20s • Sp Cost 31 • Initial Sp 18
Stops attacking and gains 55% Sanctuary; deals 130% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%
Lv 10 • Duration 20s • Sp Cost 30 • Initial Sp 20
Stops attacking and gains 60% Sanctuary; deals 140% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 100%
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Lv 1 • Duration 30s • Sp Cost 30 • Initial Sp 0
Immediately gains a Barrier equal to 40% Max HP; Attack Interval increases, ATK +200%, and makes enemies more likely to attack this unit
Lv 7 • Duration 30s • Sp Cost 24 • Initial Sp 0
Immediately gains a Barrier equal to 100% Max HP; Attack Interval increases, ATK +320%, and makes enemies more likely to attack this unit
Lv 10 • Duration 30s • Sp Cost 20 • Initial Sp 0
Immediately gains a Barrier equal to 130% Max HP; Attack Interval increases, ATK +400%, and makes enemies more likely to attack this unit
Lv 1 • Duration 30s • Sp Cost 30 • Initial Sp 0
Immediately gains a Barrier equal to 40% Max HP; Attack Interval increases, ATK +200%, and makes enemies more likely to attack this unit
Lv 2 • Duration 30s • Sp Cost 29 • Initial Sp 0
Immediately gains a Barrier equal to 50% Max HP; Attack Interval increases, ATK +220%, and makes enemies more likely to attack this unit
Lv 3 • Duration 30s • Sp Cost 28 • Initial Sp 0
Immediately gains a Barrier equal to 60% Max HP; Attack Interval increases, ATK +240%, and makes enemies more likely to attack this unit
Lv 4 • Duration 30s • Sp Cost 27 • Initial Sp 0
Immediately gains a Barrier equal to 70% Max HP; Attack Interval increases, ATK +260%, and makes enemies more likely to attack this unit
Lv 5 • Duration 30s • Sp Cost 26 • Initial Sp 0
Immediately gains a Barrier equal to 80% Max HP; Attack Interval increases, ATK +280%, and makes enemies more likely to attack this unit
Lv 6 • Duration 30s • Sp Cost 25 • Initial Sp 0
Immediately gains a Barrier equal to 90% Max HP; Attack Interval increases, ATK +300%, and makes enemies more likely to attack this unit
Lv 7 • Duration 30s • Sp Cost 24 • Initial Sp 0
Immediately gains a Barrier equal to 100% Max HP; Attack Interval increases, ATK +320%, and makes enemies more likely to attack this unit
Lv 8 • Duration 30s • Sp Cost 22 • Initial Sp 0
Immediately gains a Barrier equal to 110% Max HP; Attack Interval increases, ATK +350%, and makes enemies more likely to attack this unit
Lv 9 • Duration 30s • Sp Cost 21 • Initial Sp 0
Immediately gains a Barrier equal to 120% Max HP; Attack Interval increases, ATK +370%, and makes enemies more likely to attack this unit
Lv 10 • Duration 30s • Sp Cost 20 • Initial Sp 0
Immediately gains a Barrier equal to 130% Max HP; Attack Interval increases, ATK +400%, and makes enemies more likely to attack this unit
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Rank 2 • Phase 0
Rank 3 • Phase 0
Rank 4 • Phase 0
Rank 5 • Phase 1
Rank 6 • Phase 1
Rank 7 • Phase 1
The Thorny Road That Continues
UNY
It took a disembodied hand flying past her head for Lavinia to snap out of it.
Just a few hours ago, she'd concluded her first ever trial of Famiglia matters.
Ever since she decided to walk this path, she'd heard of—and experienced—many a Famiglia's interference with the justices. Some around her had even gone missing by now.
But she stayed her course. After all, she'd long prepared herself mentally. These troubles could not trounce her; in fact, the more they cropped up, the more she believed she had to change this status quo.
—All until she finished her work for the day, and entered the alley where she had parked her vehicle.
It was then that she thought she should drop in tomorrow to see the man who'd supported her taking this path, to tell him how she hadn't let him down. And on the other hand she thought, perhaps, that that would make her seem too much a pushover; maybe something sterner was called for. After all, should his own Famiglia fall afoul of a lawsuit themselves, she could only be impartial.
If not for that familiar hand pulling her down, her head may well have been skewered by the bolt.
She felt her own thoughts halt, leaving her staring blankly at the hand's owner—Bernardo stood in her way, taking out each figure that rushed her one by one.
And only once she snapped out of it did she finally realize the gulf between what she'd heard and pictured, and experiencing it personally.
A momentary silence descended on the alley, at which point Bernardo gave the underlings to his rear a nod, and they brought out a box half her size.
Bernardo opened it, and within, there laid a metal gauntlet with a hammer shackled to it. Under the dusk streetlamps, their gold luster almost stung the eye, but what hurt most about them to see was the circle of thorns winding about the glove.
'I'm not going to protect you forever, Lavinia,' said Bernardo, as he took out the gauntlet and handed it to her. 'If you want to survive on this path, then you've got to learn to protect yourself, starting today.'
She was silent for a spell, took the gauntlet, and with no regard for the pain its sharp thorns laced across her skin, she put it on. Then, she walked deeper into the alley depths.
She and Bernardo had brushed with death. She knew though the night was deep as ever, Bernardo would not take the same path as her. She had to go it alone into the darkness, a black dyed in sanguine red.
The first and only gift Bernardo would ever give her was stained by blood on its very first day.
Module Lv 1
Takes 15% less damage from enemies blocked by this unit
Module Lv 2
Takes 15% less damage from enemies blocked by this unit
Guardian of the Law: After deployment, immediately gains a Barrier equal to 60% Max HP; When defeating an enemy, gains a Barrier equal to 11% Max HP (Cannot exceed 300% Max HP)
Guardian of the Law: After deployment, immediately gains a Barrier equal to 65% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 11% Max HP (Cannot exceed 300% Max HP)
Module Lv 3
Takes 15% less damage from enemies blocked by this unit
Guardian of the Law: After deployment, immediately gains a Barrier equal to 70% Max HP; When defeating an enemy, gains a Barrier equal to 12% Max HP (Cannot exceed 300% Max HP)
Guardian of the Law: After deployment, immediately gains a Barrier equal to 75% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 12% Max HP (Cannot exceed 300% Max HP)
Tier 1
Tier 2
Tier 3
'Innocent'
UNY
Night is always hard, especially the ones where she tosses and turns on the bed, waiting for the night to pass. The pale, faded light of dawn is the guest that has yet to arrive, for whom there is nothing to do but wait.
Such nights are a familiar friend to Lavinia. What awaits after an exhausting day is yet another exhausting day, filled with pretentious defending counsels, arrogant famiglia and silent judges. The sound of the gavel echoes through the court, yet it is no different from a fairground game, except worse, because at least in a fairground the hammer whacks the mole.
When tormented by such cruel nights, Lavinia pulls out the creased letter from the bottom of her drawer. She remembers finding it under her windscreen wipers; such letters were usually threats and warnings, but this was an exception.
It is a short letter, scribbled down hastily, reproaching Lavinia for pronouncing innocent a defendant that the famiglia had sent into the courthouse to take the fall. The letter wrote that Lavinia's 'self-righteous' judgment had done more harm than good, a complaint that she had seen many times: The small attempts of the judges to do the right thing are often futile, any small justice achieved in the courthouse quickly swallowed by the dark night outside.
Yet the writer, after what seemed to be a long struggle with himself, left this line at the end: 'No one cares, but at least there was one person who said I was innocent. Thanks.'
Lavinia has tried to deduce whom the writer of this unusual letter was, which is akin to trying to find a needle in a haystack. There have been so many, people whom she knew were innocent, whom she pronounced innocent, but what of it? As the writer of the letter said: No one cares.
Lavinia never stopped searching. Perhaps she wanted to tell the writer face-to-face, that justice would never be alone and fleeting, as long as she was there, that justice would come at the gavel's drop, as the dawn breaks the night.
That is, until she found the coroner's autopsy report on her desk. The cause of death was suicide.
If this was the end that Siracusa had for its judges, then what was the point of the justice that she sought?
A creased letter, a word of thanks. However insignificant it was, even if it could not light her desk like a lamp, perhaps there was someone who felt that she was the only defender of justice, then and there.
And so, she never gave up, even if she fights a lonely battle. If she gives up, there will be no one left to fight it; if she kept silent, there will be no one to speak up.
There are two ways to live with the night before the dawn. Allow it to consume oneself, until one does not feel it, or search for what should not be consumed by it, and keep those things safe.
The one thing that must not be surrendered is the right to define the light.
Module Lv 1
When there are no allies in the surrounding 8 tiles, ATK and DEF +8%
Module Lv 2
When there are no allies in the surrounding 8 tiles, ATK and DEF +8%
Wreathed in Thorns: Each time this unit is attacked while under the effect of her own Barrier, deals 55% ATK as Arts damage to the attacker
Wreathed in Thorns: Each time this unit is attacked while under the effect of her own Barrier, deals 58% (+3%) ATK as Arts damage to the attacker
Module Lv 3
When there are no allies in the surrounding 8 tiles, ATK and DEF +8%
Wreathed in Thorns: Each time this unit is attacked while under the effect of her own Barrier, deals 58% ATK as Arts damage to the attacker
Wreathed in Thorns: Each time this unit is attacked while under the effect of her own Barrier, deals 61% (+3%) ATK as Arts damage to the attacker
Tier 1
Tier 2
Tier 3