Stat Range Variants
Range Pattern 1
Operator Detail
Attacks deal Arts damage, and can inflict Elemental Injury
Attacks deal Arts damage, and can inflict Elemental Injury
Codename:
Operator Code: CB32
Faction: Columbia
Paradox: Not available
Stat Range Variants
Range Pattern 1
Base
Lv 50HP 511 → 752
ATK 201 → 288
DEF 30 → 44
RES 5 → 5
Elite 1
Lv 70HP 752 → 1017
ATK 288 → 370
DEF 44 → 59
RES 10 → 10
Promotion Cost (Elite 1)
Elite 2
Lv 80HP 1017 → 1305
ATK 370 → 446
DEF 59 → 68
RES 15 → 15
Promotion Cost (Elite 2)
Focused Guidance
The first attack against an enemy deals 10% ATK as Burn every second for 5s
The first attack against an enemy deals 12% (+2%) ATK as Burn every second for 5s
The first attack against an enemy deals 16% ATK as Burn every second for 5s
The first attack against an enemy deals 18% (+2%) ATK as Burn every second for 5s
Potential 1
DP Cost -1
Potential 2
Redeployment Time -4 sec
Potential 3
ATK +21
Potential 4
Improves First Talent
Potential 5
DP Cost -1
Facility assignments for Control Center, Factory, Trading Post, Power Plant, Reception Room, Dormitory, and more.
Listener
DormitoryRecoveryBaseWhen this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
Conversationalist
DormitoryRecoveryElite 2When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory; for every 1 Operator whose Morale is not full in that Dormitory, restore an additional +0.01 (Only the strongest effect of this type applies)
Lv 1 • Duration Infinite • Sp Cost 15 • Initial Sp 0
The next attack deals 100% ATK as Arts damage and 60% ATK as Burn, prioritizing enemies not under a burst effect
Lv 7 • Duration Infinite • Sp Cost 13 • Initial Sp 0
The next attack deals 160% ATK as Arts damage and 100% ATK as Burn, prioritizing enemies not under a burst effect
Lv 10 • Duration Infinite • Sp Cost 10 • Initial Sp 0
The next attack deals 200% ATK as Arts damage and 120% ATK as Burn, prioritizing enemies not under a burst effect
Lv 1 • Duration Infinite • Sp Cost 15 • Initial Sp 0
The next attack deals 100% ATK as Arts damage and 60% ATK as Burn, prioritizing enemies not under a burst effect
Lv 2 • Duration Infinite • Sp Cost 15 • Initial Sp 0
The next attack deals 110% ATK as Arts damage and 65% ATK as Burn, prioritizing enemies not under a burst effect
Lv 3 • Duration Infinite • Sp Cost 15 • Initial Sp 0
The next attack deals 120% ATK as Arts damage and 70% ATK as Burn, prioritizing enemies not under a burst effect
Lv 4 • Duration Infinite • Sp Cost 14 • Initial Sp 0
The next attack deals 130% ATK as Arts damage and 80% ATK as Burn, prioritizing enemies not under a burst effect
Lv 5 • Duration Infinite • Sp Cost 14 • Initial Sp 0
The next attack deals 140% ATK as Arts damage and 85% ATK as Burn, prioritizing enemies not under a burst effect
Lv 6 • Duration Infinite • Sp Cost 14 • Initial Sp 0
The next attack deals 150% ATK as Arts damage and 90% ATK as Burn, prioritizing enemies not under a burst effect
Lv 7 • Duration Infinite • Sp Cost 13 • Initial Sp 0
The next attack deals 160% ATK as Arts damage and 100% ATK as Burn, prioritizing enemies not under a burst effect
Lv 8 • Duration Infinite • Sp Cost 12 • Initial Sp 0
The next attack deals 170% ATK as Arts damage and 110% ATK as Burn, prioritizing enemies not under a burst effect
Lv 9 • Duration Infinite • Sp Cost 11 • Initial Sp 0
The next attack deals 180% ATK as Arts damage and 115% ATK as Burn, prioritizing enemies not under a burst effect
Lv 10 • Duration Infinite • Sp Cost 10 • Initial Sp 0
The next attack deals 200% ATK as Arts damage and 120% ATK as Burn, prioritizing enemies not under a burst effect
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Lv 1 • Duration 11s • Sp Cost 35 • Initial Sp 0
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 60% ATK as Arts damage and 10% ATK as Burn every second
Lv 7 • Duration 11s • Sp Cost 27 • Initial Sp 10
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 100% ATK as Arts damage and 17% ATK as Burn every second
Lv 10 • Duration 11s • Sp Cost 24 • Initial Sp 10
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 140% ATK as Arts damage and 20% ATK as Burn every second
Lv 1 • Duration 11s • Sp Cost 35 • Initial Sp 0
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 60% ATK as Arts damage and 10% ATK as Burn every second
Lv 2 • Duration 11s • Sp Cost 33 • Initial Sp 0
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 65% ATK as Arts damage and 11% ATK as Burn every second
Lv 3 • Duration 11s • Sp Cost 32 • Initial Sp 0
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 70% ATK as Arts damage and 12% ATK as Burn every second
Lv 4 • Duration 11s • Sp Cost 31 • Initial Sp 5
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 75% ATK as Arts damage and 13% ATK as Burn every second
Lv 5 • Duration 11s • Sp Cost 30 • Initial Sp 5
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 80% ATK as Arts damage and 14% ATK as Burn every second
Lv 6 • Duration 11s • Sp Cost 29 • Initial Sp 5
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 90% ATK as Arts damage and 15% ATK as Burn every second
Lv 7 • Duration 11s • Sp Cost 27 • Initial Sp 10
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 100% ATK as Arts damage and 17% ATK as Burn every second
Lv 8 • Duration 11s • Sp Cost 26 • Initial Sp 10
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 110% ATK as Arts damage and 18% ATK as Burn every second
Lv 9 • Duration 11s • Sp Cost 25 • Initial Sp 10
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 120% ATK as Arts damage and 19% ATK as Burn every second
Lv 10 • Duration 11s • Sp Cost 24 • Initial Sp 10
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 140% ATK as Arts damage and 20% ATK as Burn every second
Mastery Costs
M1 • Phase 2
M2 • Phase 2
M3 • Phase 2
Rank 2 • Phase 0
Rank 3 • Phase 0
Rank 4 • Phase 0
Rank 5 • Phase 1
Rank 6 • Phase 1
Rank 7 • Phase 1
Second-hand Textbook for Social Work
RIT
Eliseo sits outside the orientation room, waiting for the student before him to finish. Course materials for social work are strewn across his lap, all procured from the secondhand market, though he hasn't thumbed through them in a while.
This was never part of his life plans during middle school. He used to be praised for his talent by his Originium Arts teachers, and daydreamed of being recruited by both R&D and military firms. Of course, he also remembers not having spare money for a proper Arts Unit that met course safety standards, always using faculty equipment loaned to him by the teaching staff instead. This went on until one day a student tossed a broken staff at him in front of the rest of the class. Amidst all their jeering and laughter, he chose to silently pick it up, take it home, and spent a good week fixing it. In his mind, at the time, as long as he could lean on his exceptional talent, then the jeering from his classmates was something he could put up with.
He used that old staff for the next two school years. In the end, he took it apart, sold the Arts Unit—the only part that was worth anything—and then confronted the one who'd humiliated him and fought with him. He'd realized his supposed 'talent' wasn't even capable of letting him surpass those classmates with keener, smarter weapons, let alone the geniuses of his major and his professors who had the backing of experimental funding. Eliseo could almost imagine how they, just like his classmate who threw him the broken staff, would disdainfully toss him outmoded equipment, or flaunt some enviable academic achievements in front of him, all while boasting themselves as his savior.
And that same afternoon, he flipped two pages back in a monthly magazine to see an Infected survivors' report from the Maylander Foundation. It occurred to him: maybe if he got into Infected social work, he wouldn't be looked down on any longer. After all, the Infected were in even worse of a position than him, and always in need. Now it was time for him to be the savior—
The professor inside calls his name. Eliseo gets up and heads in.
He thinks he knows what the professor's going to say. He's going to be warned: social work requires patience first and foremost; some cases will be exceptionally tough to handle, hopefully he's mentally well-prepared for this...
But after Eliseo sits down at the interview desk, the professor smiles and greets him with a question.
'Why do you want to become a social worker?'
He finds himself at a sudden loss for words.
The professor silently gazes at him for a moment, then gently speaks. 'Social workers try to push for society to develop, because we believe everyone can change.
'Everyone deserves a better life, where their background and their past don't hold them back.
'Just like you and I.'
Module Lv 1
Elemental Injury dealt to Elite and Leader enemies increases by 18%
Module Lv 2
Elemental Injury dealt to Elite and Leader enemies increases by 18%
Focused Guidance: The first attack against an enemy deals 17% ATK as Burn every second for 5s
Focused Guidance: The first attack against an enemy deals 19% (+2%) ATK as Burn every second for 5s
Module Lv 3
Elemental Injury dealt to Elite and Leader enemies increases by 18%
Focused Guidance: The first attack against an enemy deals 18% ATK as Burn every second for 5s
Focused Guidance: The first attack against an enemy deals 20% (+2%) ATK as Burn every second for 5s
Tier 1
Tier 2
Tier 3